Making an Environment from Scratch
I created a real-time modular environment pack including a cottage-style house, shed, and bridge assembled in Unreal Engine 4. I modeled in Maya and ZBrush, formatted UVs in Maya, baked textures in Substance Painter, and finally exported & assembled it all into Unreal Engine.
Fall 2021
Fall 2021
For this project, I wanted to create a pretty cottage in a lush, hilly landscape. I was completely new to all the software used in this project, so many challenges arose while creating this environment. Initially, every step of this process felt like a huge challenge the first time I went through modeling in Maya or Zbrush, unwrapping UVs, texturing in Adobe Substance Painter, and importing all of it into Unreal. But after the working through this process on the first few windows and wall frames, I felt like I actually was getting the hang of it. I think the key to overcoming the challenges that arose was simply just putting the hours into trying stuff, breaking it, trouble shooting, and eventually figuring it out and learning from it.
I think my favorite part was using Substance painter and creating cool textures, and I also really enjoyed adding foliage to the landscape. Overall, I feel like a learned a lot, and I would love to make something like this again and do a better job after knowing what I do now.
I think my favorite part was using Substance painter and creating cool textures, and I also really enjoyed adding foliage to the landscape. Overall, I feel like a learned a lot, and I would love to make something like this again and do a better job after knowing what I do now.
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